Gabrielle de La Forest - Research & Service Design
Gabrielle de La Forest
Research & Service Design

When 10 to 20 systems become one experience: how mapping the full retailer journey revealed what the platform alone could not fix.

Context

Client: Volvo Retail Services
Industry: Automotive / B2E Digital Retail
My role: Service Designer & Product Designer
Mission duration: 18 months
Expertise mobilised: Service design, experience strategy, Product strategy, UX/UI, blueprint mapping, UX writing, design systems

Volvo Retail was redesigning a tool dedicated to retail agents in a context of shifting business model. This tool purpose was to replace the old system, too complex, too heavy to use and to maintain and therefore to create value for users when possible but mostly relieving pains.

Dodge this: How to design a system that bring value to end-users when business works against them

I joined the Volvo Retail programme at its earliest stage, when the organisation was still trying to name the problem. Over 18 months, embedded inside a team that would eventually grow to 290 people across 5 product teams, I worked on what Volvo called the Partner Relationship Management Platform (PRMP) and soon after the Sales Hub: a new digital environment designed to replace a fragmented system landscape and support retail agents across the full arc of their workday.

The central business context was anything but neutral: Volvo had decided to move to direct-to-consumer sales, progressively shifting volume away from the very agents this platform was meant to serve. Therefore the real drama wasn't UX complexity. It was existential to end-users: how do you build a tool that keeps retail partners genuinely engaged when the brand's own strategy is redefining their role?

As-is and to-be Agent blueprints accordingly to the Customer journey, guiding the Retail design team in defining the future experience for agents

Mapping the future digital retail experience as the future Retail Excellence scoping: overview for the Partners and Retailers requirements to perform their job, and therefore helping in shaping the current product management landscape

UX/UI of the platform capabilities for users (user administration, task and activity management, notifications)

Three layers of work

  1. Understand where the real friction lived, not as reported by stakeholders, but as experienced by retail agents in their daily workflow

  2. Map the full retailer experience across all product teams, not just the scope of a single feature, to expose gaps, overlaps, and false assumptions in the platform architecture.

  3. Design the cross-functional products that would support feature teams, and end-users of course.

The starting hypothesis

The initial assumption was structural: the problem was systemic complexity, and the solution was consolidation. Retail agents were navigating between 10 and 20 different systems every day, each with its own login, its own logic, its own blind spots. A unified platform would, the hypothesis went, solve the experience by solving the architecture. Merge the systems, reduce the friction, restore the agent's ability to focus.

It was a plausible hypothesis. It was also insufficient and reductive.

"To provide a premium customer experience, it starts with a qualitative employee experience" a manager at Volvo once told me. A principle I carried into every scoping decision. The implication was uncomfortable: designing a better container meant nothing if the content inside it still fractured the agent's attention at the moment it mattered most.

End-user research conducted with retail agents across Sweden and Norway surfaced a finding that reframed the entire scoping conversation.

The problem was not that agents lacked information. It was that the same information existed in multiple systems simultaneously, inconsistently, and without a single source of truth.

A VIN search could return nothing in one system and surface the car immediately in another. Agents couldn't see what a colleague had done with a shared customer.

Over time, this bred something more damaging than frustration: a generalised mistrust of what the systems showed them. One agent captured the cost of that mistrust plainly: invoicing under the new direct-sales model took 15 minutes where a standard transaction took 2.

The job to be done was not harder, but agents had learned they couldn't trust the data they retrieved and the systems they had to use.

The turn is when I mapped the whole to-be experience: it became the compass for all

Product teams started to be created and every one was working on their dedicated scope struggling with visibility over the other teams. Design system may have started the conversation: I mapped the entire retailer experience, across the full customer to-be-journey, from lead creation to vehicle delivery.

The resulting map made visible what no single team could see from its own vantage point: gaps in the experience where no team had ownership, moments of duplication where two teams were solving the same problem differently, and junctions where a decision made in one feature directly impacted the usability of another.

This map became a strategic artefact. It helped confirm something that was already being felt but not yet named: the five-team structure needed to function as one coherent programme, not as five adjacent workstreams including cross-capabilities product: activities, notifications, and how they can support verticals.

Results

The platform was still being built when my engagement ended. There are no post-launch metrics to report. What exists, instead, is a set of structural outcomes that shaped what the programme became.

The experience blueprint became the reference document that allowed five product teams to align on scope, reduce duplication, and identify ownership gaps; work that would have required months of escalation to surface otherwise.

The feedback from the Volvo Retail Group Product Manager was direct: "Your ability to quickly understand the business problems has been commendable. This is a crucial skill in the UX domain, and you've showcased it brilliantly."

The reusable process: blueprint-first, cross-team, before scoping any feature. The experience map precedes the product brief, because the feature that looks well-scoped in isolation is frequently the feature that creates problems at the seam.


When system complexity clutters experience vision: product is obvious when service design has done its job first.

If you are building or scaling a design or research team and you need someone who can hold the strategic view — who moves between field observation, systems mapping, and cross-team facilitation without losing the thread — this is the kind of work I do at full depth.

If your programme has teams designing in parallel but no one has yet mapped how those pieces connect from the user's perspective, that gap is worth a conversation.


Client: Volvo Retail Services
Industry: Automotive / B2E Digital Retail
My role: Service Designer & Product Designer
Mission duration: 18 months
Expertise mobilised: Service design, experience strategy, Product strategy, UX/UI, blueprint mapping, UX writing, design systems

Volvo Retail was redesigning a tool dedicated to retail agents in a context of shifting business model. This tool purpose was to replace the old system, too complex, too heavy to use and to maintain and therefore to create value for users when possible but mostly relieving pains.

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